Sunday, July 26, 2009

D&D Stands fo Dynamite And Dynamite!

Greetings players! Here I shall keep an update of information for the game upon the top of the table we know as Dee And Dee. This first update is about the setting itself and your place in it. It should be fairly self explanitory from there, and any comments or quesitons should be left as a, well, as a comment.
Carry on.


The town of Slodraughkt has been good all of these years. It's workers have always had a source of income, provided they worked for it, either on the dam or supporting those who do. The people who live here come from all over the Four Domains of Order. Slodraughkt lies in the western most domain on the continent, in the south west coast on the River Slodrow, in the domain of Roestoreaux. To the northeast lies Montriva, south of that is Sward, and the east coast is occupied by Gulterra.

The Kingdom of Order was established 200 years ago after a long civil war against the kingdoms lordly lineage. The universities and churches all across the continent rallied together to build a militia that overthrew the regions leadership, which they cited as brutal and unfair and tyrannical and all sorts of other words of unfair rule that may or may not have been true at the time. Eventually the Militia of Reason succeed in overtaking the capitol, and the king was put on trial. Naturally, it did not end in his favor. He was executed and his entire royal line was scrubbed clean. The Clerics of Order worked the minds of his relatives and any association with the kingly lineage was covered with mounds of confusion, legal documents and facial alteration. Supposedly his heirs were left to live their lives with the knowledge of their history trimmed, but such things are hard to confirm.

The Miltia of Reason eventually lead to the same universities and churches establishing the Order of Reason: a group of the most respected and determined leaders among them who appointed a Minister to guide the council and rule over the Four Domains.
The westernmost doman of Roestoreaux was mostly populated with humans along the coastal regions, and elves that had taken to the swamps more inland.
The central domain to the north was known as Montriva that housed a long standing dwarven community that had allied with many goliath tribes in the region. The two had worked together for sometime driving out both giant and duregar and forming a great resource for the Order.
The southern central domain was Sward, which was a sad story at best. The dragonkin once held a great power there, with the largest kingdom on the continent and held a great military might, but the kingdom was brought down hundreds of years before the Order even thought of forming. Now the dragonkin exist as confederation of small cities, trying to restore the parts they've lost and digging up what they can. Many of them have found a home as priests of Bahamut, working for the church.
Along the eastern coast was Gulterra, a region that had a mixed lineage of clever gnomes, eladrin and gateways to the feywild, and many others along the major ports.

40 years ago a war started. The Reason of Order began construction on a series of locks and dams that would unite the waterways of the country, providing a regional method of transport, as well as the potential energy of mighty lakes to be unleased to work for the benefit of the land.
The dam on the Slodrow was large enough to mandate the construction of it's own town to support it, called Slodraughkt. The war petered out, an unsteady truce was met, and construction on the dam continued. Here, some 40 years later, the truce has fallen and the war goes on renewed. The dam is nearing completion, and the Minister of Order himself will be here in 5 days for the festival.

Our fearless adventurers were assembled by the Overseer of the dam for their prowess and exceptional preformance in their duties. The Overseer realized the need for a specialized team to handle the final complications in the completion of the dam, and tapped the resources he had available. For some time now, they've been handling minor issues such as repelling criminals who threaten supply lines, or dealing with infestation of swamprats, or...unexpected feedback issues pertaining to the arcane magics involved in supporting the dam. The first true test of their courage was on their first mission out of city, to the town of Loudwater.


Loudwater is positioned some 70 miles away from Slodraughtk, and on the northern rim of the canyons edge, on one of the rivers that feed into the system, called Rustrea. Loudwater was initially on the northern crossroads of Roestoreaux, providing a place for goods to be delivered half way by water, then transported from Loudwater by caravan, as Loudwater lies just above the Rustrea Falls. The Slodraughkt dam has changed the dynamics of the city quite a bit. The canyons have been filled with water, creating a great lake, and a lock has been constructed at Loudwater to create a way for boats to finish their journey through. The troubleshooters were sent to Loudwater to retrive two things: permission of the mayor to enter into an agricultural alliance and assist in preperations for the festival; and to collect a very important shipment of adamantium, for the last gears of the MetalWorks for the dam. The adamantium, however, was requisitioned by a local tribe of goblins, lead by a shaman. The goblins knew full well they didn't have the arms to hold it or smelt it, but it wasn't metal that they wanted, but political sovereignty. The mayor had gufawed at their request many times before, and the goblins had had enough. They manged gain hold of the metal as a bargining chip. The mayor had no ways of getting it back; their best soldiers were at the warfront defending the good cause, and their guard was for little more than show. The mayor saw an opening, and sent the troubleshooters of Slodraughkt in armed with bloodlusty swords and little information. The troubleshooters made short work of the goblins, who had hold up in the tomb of an old ogre mage, and brought the adamantium back, along with an alliance for the moment between Loudwater and Slodraughkt.

Our humble troubleshooters returned from Loudwater after getting generously sidetracked by corporate greed, with their coin purses jingling, and their rucksack full of lumpy treasure, and their wagons dragging the ground with the weight of adamantium and their pillaging of the goblin clan. The Overseer was proud the work of his chosen few.

The next game:
The Overseer's Debriefing.
What do you do with your loot?
The Town of Slodraugkht.
Other Heroic Hooliganism.

Your Mission If You Choose To Accept It:

Each of your characters works for the Order's Special Project Board, and you got that job by being awesome. Now, what did your character do in working for the dam project that was awesome?
Are you one of implaccable strength? Tossing beams of stone and steel around like they were juggling pins and chewing up a bunch of nails and shooting them out of your mouth in place of using a hammer?

Are you a master organizer? Capable of rabblerousing with the men and getting a project done 2 weeks ahead of schedule, while using your wisdom and charm to keep everyone performing at their peak?

Perhaps there was a massive structural fault that caused a break, which could have wiped out half the crew and maybe half the town, but your quick thinking and aweosme abilties put a stop to it?

Perhaps you CAUSED the massive structural fault that caused a break that almost wiped out half the crew, and working on the troubleshooter squad is punishment.

Do you work for the Draftworks in the city, manufacturing gears, and levers, and other mechanical parts for the dam? Does your crafty skills, and sharp eye make you stand out?

The question is, good adventureres, what made the overseer choose you for this team? Why did he think you all would work good together? What are you after?

Did you grow up in Slodraughkt? Did your parents come here when the town was founded to help work on it? Were they lost in an early accident? Do they still live in the town today? Running the bakery, or perhaps irigation department? Do they have a coush job set up by years of brown-nosing, or do they still toil away night and day?

Did you move to town on your own? What brought you here, and where were you from before? One of the other Domains, perhaps?

Figure that out by next game. If you wish to take a Regional Background, have at it! Use one of the ones from Forgotten Realms as precident, and feel free to make up your own niche with in the Domains of Order.

Any changes you would like to make to your character, now is the time to do it. Y'all will be starting half way through level 4, with 5 coming at the end of the first minor plot arc(i.e.this, or the next game), so feel free to level up if you have access to the books.